Journal Entry for 1/29/08

Today we covered the different types of emitters and particles more in depth. I figured out how to make more realistic splash effects without the use of the “make collide” function by using multiple emitters. Make collide is a way to make simple dynamic collision effects automatically, but should not be used in complex simulations as it becomes unreliable and may cause errors due to the fact that it is processor intensive.

P.S. I rule! >:O

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